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Cureya (cure4mind)

UX/UI Design
Figma, Adobe Illustrator, Adobe Photoshop
Tools Used:
The Product

Cure4mind is Health & Wellness Company. They help people to live a happy and healthy life by following natural remedies, the app aids people in overcoming mental health issues they may be experiencing, by Linking all medical services providers, (counselors, practitioners, and companions) and closing this circle with patients , to keep everything automated and systematic.


In recent year Counselor, practitioners, and companions Find difficulties in interact with their customers and the pandemic has made us realize the importance of expanding the Mental health care sector in all possible ways


Create a mobile application that would enable Counselor, practitioners, and companion to interact with patients without having to leave their homes. By providing services beyond clinical booking, the application should be able to bridge the gap between clients and health practitioners and cut waiting times.


UIUX designer designing an app for Cureya (Cure4Mind) from the counselor's point  of view.


Conducting interviews, User Flow, competitive study paper and digital wireframing, low and high-fidelity prototyping, and Worked on chat and Login section mockup.


Figma, Adobe Illustrator, Adobe Photoshop, Figma


2 Months

Design Process:
Understanding The User:
  • ​​User Research

  • Personas

  • Problem Statements

Research Goals
  • Determine current mental awareness in among peoples and how they are dealing with it.

  • Determine the frustration of the counselor and practitioner when dealing with various patient types.

  • Understanding the challenges user face to keep the records of their patients.

  • Analyze the position of current organisations in the provision of online consulting services.

  • Nowadays, patients look up doctors online, and they claim that making appointments online is simpler than calling or going in person.

  • Online consultation services for primary care, therapy, mental health, and many other medical services have significantly increased globally.

  • Counselor and practitioner were reluctant to counsel patients personally during a pandemic where the act of physically meeting was a medical difficulty in and of itself. for this reason Many doctors have launched online services.

User Interview

In order to gain qualitative data about users’ goals, needs, frustrations and motivations, I conducted user interviews on users that fit the demographics from market research. I completed interviews from 5 different interview participants.


In order to gain qualitative data about users’ goals, needs, frustrations, and motivations, I conducted user interviews on users that fit the demographics from market research. I completed interviews with 5 different interview participants. Two are female, and three are male and fall between ages 24 to 36. All interviewees are working professionals in different fields in New Delhi India.

  • Are you a registered doctor in any other appointment booking app?

  • If yes, what are the challenges that you face in the app?

  • How are you able to manage your appointments?

  • What are some of the things that you like about the current process?

  • What features do you think are most important in such kind of apps?

  • What amount of time do you spend on the app ?

  • What is the feature that you use most often?

Pain Points
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the whole process is time-consuming.
Difficult to keep previous record of patient
In case of emergency, doctors find it difficult to cancel the appointment scheduled at that particular time.
User Persona

Based on gathered research, combined with insights from an empathy map, I created a persona that represents the Pizza Slice audience segment.

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Problem Statement:

Rohan Ray is 35 year old psychiatrist Who want to easily organize their patient appointments because He wants some free time for himself and family.

Competitive Audit
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User Flows
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Starting the Design:
  • Paper Wireframes

  • Digital Wireframes

  • Low-fidelity Prototype

Paper Wireframes

Taking the time to sketch out iterations of each app screen on paper guaranteed that the parts that made it to the digital wireframes were well-suited to solving user problems. 

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Login and signup Screen

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Home Screen

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Chat Screen

Digital Wireframes

Based on user flow, I created low-fidelity wireframes to serve as blueprint for the visual interface of the website. It allows us to visualize hierarchy, priority, and flow before implementing more minute details, such as font and colors.

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Low-Fidelity Prototype

Using the completed set of digital wireframes, I created a low-fidelity prototype. 

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Typography & Colors

I wanted this app to give a sense of hope, peace and strength to its users. As a result, I kept the primary color as White, secondary as Green different shades. As for Typography, Inter UI font seemed appropriate because of its open and friendly typeface and which additionally gave a wide variety of options as a free font in Figma.

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Starting the Design:
  • Mockups

  • High-fidelity prototype

  • Accessibility


For the counsellor, practitioner, and companion points of view, I created the mockup screen for the Cureya app's login, chat, and companion sections.

Login screen

After registering for an account, users can access Cureya with their email address or phone number and password. They must declare their qualifications and provide some crucial papers to the Cureya company for verification before they can create an account on the Cureya app.

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Chat Screen

I have divide the chat screen into two section slots and subscriptions, the below mockup screen Users can see their upcoming, ongoing, and previous chats, videos, or audio appointment slot with their patient . They can take notes during the session, and using the report icon, users can manage patients' health problems by viewing patients' prior reports, updating them, or taking a whole new report.

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The user can see their subscription booking with a patient and see all the details, whether it is a group session on one or one subscription session. The user can control their group session by blocking, stopping, or suspending a group or a person after clicking on the Group’s three dots icon button. Multiple people can message the group at once in a group chat. and the one-on-one conversation session counts as slot one.

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The companions section of the screen below is for times when a counsellor or practitioner also wants to function as a companion. In the screen below, I've demonstrated how if they go online, they'll start receiving requests from patients wanting for a companion.

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High-Fidelity Prototype

The final high-fidelity prototype presented cleaner user flows for Login chat section of Cureya app

Accessibility Considerations

Used larger size font which Provided access to users who are poor eyesight.

Used icons to
help make
navigation easier.

Used Relatable illustration 

To help all users better understand the designs.

Let’s Connect!

Thank you for taking the time to go through my work on the Cureya (Cure4mind) app! If you want to learn more or get in touch, my contact information is shown below.

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